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Here is a list of all the possible Affixes or Perks that can be found on weapons in Starfield.
A weapon can have up to 3 random affixes on it, having 1 will make the weapon Rare Quality, 2 for Epic, and 3 for Legendary. Weapons can only have 1 affix from each of the groupings below.
Group 1 Affixes
Affix Name
Description
Anti-Personnel
+10% damage against humans.
Deals double damage when gun bashing.
Does more damage the less armor one has.
Damage increases as health decreases.
Disassembler
+20% damage against robots.
Extended Magazine
Doubles the base magazine capacity.
Exterminator
+30% damage against aliens.
Each consecutive hit deals more damage.
Instigating
Deals double damage to targets with full health.
Oxygenated
Hold-breath time when aiming using a scoped weapon is increased.
Space-Adept
+30% damage while in space, and -15% damage while on a planet.
Group 2 Affixes
Randomly deals corrosive damage and reduces the targets’ armor over 6 seconds.
Deals +30% damage on the next attack after hitting a target’s limbs.
Handloading
Volatile rounds that are designed to pack a bigger punch, but aren’t as stable and can fail on occasion.
+15% damage while aiming.
Incendiary
Randomly deals incendiary damage.
Randomly applies a bleed effect to the target.
Chance that humans drop extra Med Packs on death.
Randomly deals poison damage and slows the target.
Radioactive
Randomly deals radioactive damage and demoralizes the target.
+25% increase in attack speed.
Staggering
Small chance to stagger enemies.
Group 3 Affixes
Concussive
Small chance to knock down targets.
Demoralizing
Small chance to demoralize a target.
Randomly deals Corrosive, Radiation, Poison, and Incendiary damage.
Randomly switches to explosive rounds.
Small chance to frenzy a target.
One Inch Punch
Rounds fire in a shotgun-like spread.
Shattering
Break through even the strongest armor.
Every fourth shot fires two projectiles at once.
Rounds will sometimes emit electricity where they land which damages and slows nearby targets.