In thisPath of Exile 2article, we will be taking a look at how to put together theSanguine Elementalistbuild for you to use to get into thelate-gameorend-gameof the game.Path of Exilehas become notorious for the sheer amount of skills and build possibilities available in the game, and the sequel follows suit with an extensive skill tree and a multitude ofskill gems. This guide is here to help you get through all that and lay out a path for you to follow as you reach the end of the campaign and prepare for yourCruel playthroughsorendgame.

Introduction

TheSanguine Elementalistis aspell-casting buildthat will enable you to decimate your enemies using all the elements. And with this build, we will be trying to maximize the damage of our spells by getting ourspell crit chanceas high as possible.

Starter Class

For this build, we will be starting with theWitch Class, which is one of the seven available for now.

On the expansiveskill tree, the Witch will start on the northern side. This side of the skill tree consists mainly of passives related tospell damage,spell casting, andminions, which we will be taking advantage of to maximize our effectiveness with this build.

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Passive Skill Tree

For ourpassive skill tree, we will be focusing on maximizing our damage using all the various types of spells available to us,mastering the elements, and going for the more offensive route among the two main paths available. We will be taking the nodes that increase ourspell damagethrough theRaw Destructionnode.

Afterwards, we will be taking the three nodes which increase ourcast speedwith thePracticed Signsnode.

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From here, we’ll go north along the axis of the skill tree and take all five nodes, including theCritical Overloadnode.

These nodes will increase our spell damage along with thecritical hit chancewhen using our spells, with theCritical Overloadskill node increasing our damage even further after acritical hit.

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Following this, we will take the nodes to the west at the intersection and invest in all three branches of passive skill nodes that will increase ourelemental damage penetration, along with a +10 to all three attributes by going for all nodes of each sub-branch of the passive skill group.

Afterwards, we will go to the opposite side and put our points into a skill branch that will increase ourspell damage. We will not be going for thePotent Incantationsnode because, while the passive will increase our spell damage, it will reduce ourcast speed, making casting each spell longer, so it is more detrimental to invest in this point early.

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Also, we will be investing our points in the opposite branch towards theRoilpassive skill node.

These passive nodes will increase thearea of effectof our spells, making it easier to deal damage to a larger area, helping with clearing out mobs of enemies, but at the downside ofreduced area spell damage.

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Afterwards, we will be going for the passive skill node group that is close to our Roil branch and aim towards theRuinpassive node.

This branch will increase ourspell area damagewhile reducing ourarea of effect.

Although it may look like theRoilandRuinbranches are cancelling each other out, investing in both branches of passive skills will result in anet positivein botharea damageandarea of effectof your spells.

Following these two branches, we will be investing in two big passive skill groups that are on each side of the central northern axis leading to the outer ring.

The first of these is theClimate Changenode.

This group of passive skills mainly deals with ourfire and ice damage, but it mainly amplifies ourice spellsby increasing the damage while also increasing the damage ourfire spellsdeal tofrozen enemies, helping our overall damage output with different types of spells.

AfterClimate Change, we will be investing in the other side of the axis and investing our points in the whole circle of the passive skill group.

This group increases ourelemental damagewhile also increasing theduration of ailmentssuch asshock,ignite, andchillthat we can inflict with our spells.

The node at the center of the circle,Overexposure, increases theexposure effect, lowering theresistance of enemiesby up to 30%.

These passive skill groups form thecore of our buildand will allow us to deal consistent damage with all of ourelemental spells. After investing in these skill nodes, we can either invest all our points into aspecific type of elementto maximize the damage with those spells or go for amore generalized approachby focusing on nodes that increase ourspell damage,spell critical hit chance, andspell damage.

Ascendancy

Regarding theAscendancyfor this build, we will be using theBlood Mageclass for the Witch. The very first node available for the class,Sanguimancy, will addbase life costin addition tomana costto our spells.

Additionally, this node will also give us theLife Remnantsspell, which will give us a chance to spawnremnantsupon killing an enemy orcritically hittingan enemy. Picking up theLife Remnantswill recoverlife points, which canoverflow the maximum life.

For this build, we will be taking thewestern branchof the ascendancy by taking theGore SpikeandSunder the Fleshnodes.

Gore Spikewill increase thecritical damage scalingwith our life points, andSunder the Fleshwill increase thebase critical chanceof spells by 15%.

We will also be taking theVitality Siphonnode, which will allow our spells toleech life, helping with oursustain.

Active Skill Setup

For ourspells, we will be using a combination of spells from multipleelemental types, and the first one is theSparkspell.

This spell fires off discharges of lightning that travel erratically along the ground, damaging enemies. This spell by itself does not feel very powerful, but when combined with other skills that we will be talking about later on, it becomes one of the main tools to quickly clear out mobs of enemies.

The second spell that we will be relying on a lot with this build is theIce Novaspell.

This conjures up a wave of ice in all directions around you, knocking enemies back and dealing cold damage while freezing them. It is a great tool for damaging andcrowd controllingall the enemies that are trying to surround you.

The third skill is the first of ourorbskills, and that is theOrb of Stormsskill.

This summons an electrical orb that will shoot lightning bolts at nearby targets periodically by itself. But when you cast other lightning-based spells such as theSparkspell within the vicinity of the orb, you may fire additional lightning chains, quickly damaging whole mobs of enemies.

The next spell, which is also going to be ourmain damaging spell against bosses, is theEmber Fusilladespell.

This spell allows us to conjure multiple fire projectiles that hover above us before firing at your target, with each successive ember dealing more damage. The number of projectiles you can conjure at a time will increase as you level up the skill, and a fully conjured fusillade can deal massive amounts of damage that can easily melt rare enemies and bosses.

The next spell is our main tool for inflictingFlame Exposure, and this is theIncineratespell.

This spell lets us throw out a stream of flame like a flamethrower and will deal continuous damage as you continue to spray your enemies with fire, melting them.

The flame stream has multiple stages, with each stage increasing the damage dealt, and the max stage also exposing your targets to fire damage—additionally increasing your damage output. This skill is extremely effective at burning through mobs of enemies, especially when combined with other skills such asSolar Orb, if you are inclined to use fire spells instead of lightning spells for clearing mobs.

Solar Orbis the next skill we will be using quite often whenmapping, and this skill puts down a ball of fire that releases fire pulses that repeatedly damage nearby enemies as well as igniting them.

For our next spell, we will be usingCold Snap.

This is a spell that will allow us to explode frozen enemies by shattering them while consuming the freeze status ailment. This is a great tool for eliminating enemies that are frozen by yourIce Novaquickly and also helps withmapping.

Our next spell is abuffing spellthat will allow us to add lightning damage to all of our spells. TheMana Tempestwill create a storm around you that will constantly drain mana, with the cost increasing with each empowered spell you cast.

TheMana Stormwill disappear when you leave the storm or run out of mana, and it is really great for dealing massive amounts of damage within a short amount of time.

The next spell is anice spellthat is great for dealing huge amounts of damage but also has a higher mana cost.

This is theCometspell, which will call down an ice meteor that will deal damage in a huge area—making it a great tool for dealing with mobs duringmappingor when you want to deal ice damage againstbosses.

Support Gems

For oursupport gems, we will be trying tomaximize the effectivenessof our spells to allow us to deal with any kind of enemies that we may run across.

For ourSparkskill, we will be using theConduction Supportgem and thePierce Supportgem.

TheConductiongem will make it so that our sparks have a 100% chance to shock our enemies, adding to the effectiveness of our sparks.

For ourIce Novaskill, we will be using theGlaciationandFrost Nexussupport gems.

TheGlaciationgem increases the freeze buildup of our Ice Nova by 50%, whileFrost Nexuswill make it so that there will be chilled ground whenever you freeze an enemy, slowing down any non-frozen enemies.

With theOrb of Stormsskill, we will be slotting in thePersistenceand theOverabundancesupport gems.

ThePersistencegem will make it so that the orb lasts 40% longer and will also offset the 20% reduction in duration from theOverabundancegem, which increases the number of orbs we can put down at the cost of a shorter duration.

For theEmber Fusilladespell, we will be using theArcane Tempoand theControlled Destructionsupport gems.

TheArcane Tempogem will increase the cast speed of our skill, making it easier to conjure the maximum number of projectiles and, in turn, maximizing our damage output.

Controlled Destructionwill increase the damage of each projectile by 25% but will take away the spell’s ability to critically hit.

This might seem like a major downside, but the progressive increase in damage with each projectile ofFusillademeans that the guaranteed increase in damage leads to a more consistent damage output compared to critical hits.

With ourIncinerateskill, we will be slotting in theEternal Flamesupport gem and theFire Infusionsupport gem.

TheEternal Flamegem increases the duration of ignite inflicted by our skill at the cost of less chance to ignite. But sinceIncineratedeals fire damage consistently, the reduction in chance is negligible and we will still be igniting our enemies reliably for a longer duration.

TheFire Infusionsupport gem increases the fire damage of the skill, thus helping to compound the damage from the skill itself and the damage over time from the ignite—helping with the overall damage output.

For ourSolar Orb, we will be using theIgnitionsupport gem and theClaritysupport gem.

TheIgnitiongem will make it easier for us to set our enemies on fire with a 100% chance to ignite with each burst, increasing our DoT output. TheClaritygem will help us with our mana, as it will increase our mana regeneration whenever there is aSolar Orbon the field.

Regarding ourCold Snap, we will be using theCold InfusionandExecutesupport gems with our skill.

TheCold Infusiongem will give our spell an additional 25% cold damage, andExecutewill allow us to deal more damage against enemies who are already on low life—increasing our damage outputagainst frozen enemies, especially when mapping.

For ourMana Tempestskill, we will be using theInspiration Supportgem and theVitality Supportgem.

TheInspirationgem will reduce the mana cost of the tempest by 30%, making it possible to sustain the storm for a longer duration, whileVitalitywill allow us to recover 1% of our maximum life per second while the storm is active—adding to our survivability.

With our high damageCometskill, we will be using theIce BiteandSpell Cascadesupport gems.

TheIce Bitegem will allow us to gain 35% more cold damage whenever we freeze an enemy using theComet, making it a good tool to finish off any stragglers left after your first strike.

TheSpell Cascadesupport gem allows for theCometspell to call down additional comets along a random axis at the cost of area damage and area size—but the overall damage area is higher thanks to the additional cascade of spells.

Gear and Equipment

TheSanguine Elementalistbuild is designed to make use of all the differentelemental typesand does not require any specificUnique gearto function. It can perform well with gear and equipment of theyellow rarity.

For ourweapon slot, we will be using thewand and focuscombo to take full advantage of multiple buffs we can gain from two gears.

We will be looking for gear that offers bonuses to ourspell damageand additional levels to ourspells, helping increase our overall damage output. And since we did not invest in anydefensive passive nodes, this build will also benefit from gear withincreases to energy shield.

Leveling Guide

The build has little trouble while leveling because of the variety ofarea of effect spellsavailable, making it highly efficient at dealing with mobs of enemies. And with access to allelemental damage types, you can easily deal with thebossesduring your initial playthrough for thecampaign.

As you level up, it is beneficial to have at least2-3 nodesinStrength attribute nodesandDexterity attribute nodesto prevent limitations of thesupport gemsavailable to us, since we will be using support gems relating to all three attributes.

Mapping and Bossing

This build is efficient at bothmapping and bossing, and its performance is greatly enhanced by utilizing the differentspellsto deal with mobs quickly while using theTempest Storm.

When fighting bosses, laying downStorm OrbandSolar Orbswill allow you to deal consistent damage, while theEmber Fusilladewill take out chunks of the boss’s health with each salvo.

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Cometwill allow you to deal massive damage against bosses that are weak tocold damage, andTempest Stormwill make it possible to deal withlightning-susceptible bossesusing your other spells, enabling you to take care of every boss in the game.

Although our spells will have abase life costowing to theSanguimancy Ascendancynode, theVitality Siphon, allowing ourspell damage to leech life, helps greatly with our sustain.

Endgame Scaling and Optimization

Endgame scaling is enhanced throughcluster jewelsthat increaseCast Speed,Spell Crit Chance, andCrit Damage.

The build has great options to scale by investing into eitherpure spell damageor a moredefensive routeby investing inenergy shield nodesormaximum health nodesafter getting the core nodes on the passive skill tree.

This build can perform well inSSFandHardcore, but I would not recommend it fornewer players.

Thespell casting classis already a more vulnerable class thanks to lower health points, and since the build really focuses on the moreoffensive aspects, you are susceptible to gettingone-shottedand can easily die from a single mistake during the later stages of the game. So this build isrisky to use in a Hardcore run.

So, this wraps up my article for theSanguine Elementalist build guideforPath of Exile 2. I hope you found this guide helpful, and if you have any suggestions or tips, feel free to leave them in the comment section.