MindsEye is a narrative-driven action-adventure title from Build A Rocket Boy, the studio of ex-Rockstar producer Leslie Benzies. The game runs on Unreal Engine 5 and includes creation tools, so players can share and create missions and challenges using in-game assets and development tools.
MindsEye is now available to pre-purchase across all platforms, and here are the system requirements and pre-bonuses.

MindsEye System Requirements
The requirements don’t mention target presets, but considering this is an Unreal Engine 5 title, you can expect it to be a bit on the demanding side. On the recommended side, you’ll need a fairly decent CPU like the Ryzen 7 7800X3D paired with an RTX 4070 or an RX 6800 XT. I’m unsure what resolution these are targeting, but 1440p or 4K at the higher settings seems like a reasonable bet.
On the lower end, you can get some form of experience on the RTX 2060, but I’m expecting a lot of compromises to image quality and performance.

NVIDIA has confirmed that MindsEye is getting DLSS 4 support, and I’m hoping for some form of FSR support to be available as well.
MindsEye Pre-Order Bonus Content
If you pre-order MindsEye, you will receive thedeluxe edition of the gamefor no additional cost. This includes the following content:
The “Premium Pass” for MindsEye includes the following:
This is one of the most bizarre pre-order bonuses I’ve seen, but you’re essentially getting the more expensive edition for free for an early purchase. Keep in mind, you can’t buy the deluxe edition at the moment, which makes this even stranger.
It’s also not a $70 title, and depending on your region, there is regional pricing on Steam as well. I’ve just never seen a game give away its deluxe edition as an early purchase incentive before.

MindsEye Release Date
MindsEye is coming to PC via Steam and Epic Games Store, Xbox Series S|X, and the PS5 onJune 10, 2025. The developers recently shared an in-depth look at the game, highlighting the core gameplay and planned content.
MindsEye shows promise, and I can’t say that the return of a classic GTA-clone style game doesn’t interest me somewhat, but I’m not entirely sold on the game just yet.

Ali Hashmi
Ali has been writing about video games for the past six years and is always on the lookout for the next indie game to obsess over and recommend to everyone in sight. When he isn’t spending an unhealthy amount of time in Slay the Spire, he’s probably trying out yet another retro-shooter or playing Dark Souls for the 50th time.